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Feb 916 min read
OPL4 - Wave
Introduction In the post Programming OPL4 (FM Part) we explained what the Moonsound is and how to program the FM part of the chip. In...
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Nov 20, 20249 min read
State machine. Animating sprites
Introduction In this post, we’ll look at what a state machine is and how it helps us animate sprites. We’ll also introduce the SEV9938 ,...
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Aug 31, 20247 min read
Understanding Collisions
Objective As we mentioned in the previous installment of the series of articles on programming a Pong-type game, it's now time to improve...
51 views0 comments
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Jul 29, 202414 min read
Programming OPL4 (FM Part)
What is Moonsound? Moonsound was the first cartridge created for the MSX that used the OPL4 (YMF278B) chip. It was created by Henrik...
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May 23, 20249 min read
Pong (CPU Pad)
This is the fourth and final installment that we have designed for you to program a simple version of the Pong game from scratch using...
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Apr 26, 202413 min read
Scrolling through a tiled screen
Objective In a previous article ( Moving across a tiled screen ), we explored how to create a screen with a tile map and how to move a...
289 views0 comments
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Apr 1, 20247 min read
Front Pong
This is the third of the four installments we have designed for you to program a simple version of the Pong game from scratch using...
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